World War Hulk Cover
October 23, 2011
July 15, 2011
The second is 'tron-ified' Spider-Man from this post.
I'll have a work-in-progress version of the long teased 'large rendering project' at Comic-Con. If you're in the San Diego area and interested in seeing it, just ask. It should be easy to pick me out from the other 130,000 con-goers, right?
July 4, 2011
There will probably be one more of these before the large project is complete. (Hopefully before SDCC.) On the plus side, I'm getting better with LMMS by creating the short sound tracks behind the turnarounds. Now if I could only get some talent...
Dr. Doom Turnaround
June 22, 2011
This would have been posted a couple days ago, but I didn't realize I had forgotten something until after I uploaded the complete video to youtube. I overlooked the clasp on the cape. It existed, I just didn't import it from the other project before rendering the turnaround. I don't know how I missed something so obvious.
June 10, 2011
I had actually finished this model before he was released in Wave 37, so it doesn't quite match the 'official' figure. There weren't many promotional images that showed a good view either so I tried using some refernce images from the comics. It ended up close, but not exact. Totally missed the chestcap. Oh well.
Blue Experiment 1
December 7, 2010
I hope to start adding these 'on the workbench' type posts on a more regular basis. Though I need to come up with a better way to describe them, preferably one that I didn't steal from Boyd.
Robot Assembly Render
June 13, 2010
It's not the end of the world, I think I just made some mistakes early in the process that weren't apparent until now. The bad part is that I don't know what those were. So instead of starting over and repeating my mistakes, I'm going to scale back and accomplish smaller projects like a creating a Wolverine with functioning claws, Cyclops with an optic blast, Banner transforming into Hulk. Try to learn something from each little success.
I'm not scrapping the large animation project either. I'm just postponing it until I have more experience. Here's one of the many test renders I made for it.
June 3, 2010
It's not an easy process, but I'm sure as I create more textures I'll get better at it.